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Hero System 5th Edition Bestiary Pdf Editor카테고리 없음 2020. 3. 3. 13:46
I started with Champions/Hero back around the 3rd edition, and I've been trying to figure out what kind of game to run with my new 5th books. Recently I've started to think that Hero 5th can work really well for just about any action setting, if you forget about the 'Heroic' options.
My opinion nowadays is that the rules for Heroic characters (especially encumberance) are a kind of clumsy compromise for players from other systems who are't used being able to buy weapons or other equipment as part of the character. Speaking of M&M, how IS it different than the HERO system? I've heard good things about both.It borrows a little structure from d20 (feats, power levels), but in general it's a lot more streamlined than Hero.
M&M doesn't have the same kind of fine control in combat or character creation as Hero, but the flipside is that characters are a lot easier to create and combat scenes are faster and more spontaneous. I'm still a fan of Hero, but ironically I prefer M&M for superheroes over Champions, I just like being able to treat superheroes more casually (lot of superhero comics take themselves too seriously). It borrows a little structure from d20 (feats, power levels), but in general it's a lot more streamlined than Hero. M&M doesn't have the same kind of fine control in combat or character creation as Hero, but the flipside is that characters are a lot easier to create and combat scenes are faster and more spontaneous.
I'm still a fan of Hero, but ironically I prefer M&M for superheroes over Champions, I just like being able to treat superheroes more casually (lot of superhero comics take themselves too seriously).Hm. I should have been more specific. I already know about M&M, I was curious about HERO. I'm looking for some advice/suggestions about the SPD attribute. I've been Cha,mpions player since 2nd ed and I like the SPD chart, but I've run into players who find it too complex compared to D20 in which everyone has one action per turn.What do you think about eliminating SPD (essentially everyone has a SPD 2). Help me think about how that would affect the system.
The first thing I noticed is that recoveries come too fast, so I would only recover every minute, not every turn.Comments, questions, concerns???? What do you think about eliminating SPD (essentially everyone has a SPD 2).
Help me think about how that would affect the system. The first thing I noticed is that recoveries come too fast, so I would only recover every minute, not every turn.Comments, questions, concerns????I've been considering reducing the number of phases to 4 or 6 to speed-up/simplify combat but still keep some variety (a cap of 3 would work too, but that point you're almost eliminating SPD anyway). Eliminating SPD is certainly possible, but I'm afraid you'd keep running into problems with rules assuming multiple phases each turn (ads/disads, Haymaker). Either way, switching automatic recoveries to once per minute sounds like a good idea, just keep in mind that it'll make players more cautious during combat.
Thanks for this! I know you’re not a lawyer, but I was curious about your take on this question, given all the research you’ve done: Let’s say you publish a D&D compatible module as per the OGL and don’t make any mention of “D&D,” “Wizards of the Coast,” or any other copyrighted term in your published product and your product follows all the OGL rules.
Then let’s say you want to tweet or blog about your OGL-friendly product to spread the word, including a link to where one can download the product. Could you mention in your tweets and blogs that the module is compatible with D&D, or would that still break the rules?
PS – technically a Pathfinder character, come to think of it, isn’t a 3e character. Yes, you can easily use it in place of one, but through the skill system alone it isn’t exactly the same. So they not only wrote their own character creation text, theirs also produces a somewhat different but eerily similar result. I haven’t delved into the details of that in a long time, however I remember reading “back then” that the rationale was to improve on 3e’s skill system, work out some kinks, but from a legal point of view this dissimilarity is probably one of the better things they could do.There’s a bit of guesswork in here, I did not play 3e and very little Pathfinder, not really my cup of tea. WotC has taken numerous actions against those who try to republish character generation rules or create unlicensed character generation products.
Whether they can legally defend those actions is decided by in court. But they can still issue a cease a desist notice and threaten legal action. A company like Paizo has the deep pockets to defend itself against such a claim. The average indie GM doesn’t.What I’m saying is that WotC has established a pattern of taking republishing their character generation rules very seriously.
And I strongly advise people not to try to reproduce them in ANY format regardless of actual legality. Those “unlicensed character creation products” aren’t relevant to a discussion of the OGL, for a fairly obvious reason.But I’m not aware of them taking action against any OGL products simply for including character generation rules. Pathfinder is only the highest profile example of a game doing so, but there are many others – including the out-and-out retroclones of the pre-WotC editions, most of which are small press ventures that don’t have Paizo’s deep pockets.It was the old d20 license (and presumably the GSL) that excluded character creation rules. However, since the d20 license has long since been rescinded, it’s no longer relevant to current publishers either. Great article! I’m not an attorney but did graduate from law school and focused on IP law in it, and the information you provided is on-point.
Glad you wrote the article – it is incredibly easy to get lost navigating IP and good advice can be tricky to find.Also, good to know re: character creation. I hadn’t even noticed their omission in the 5e SRD. There seems to be a lot of rules and content unintentionally omitted from the SRD (see Eldritch Blast), but I have to imagine the character creation rules were intentionally left out for very specific reasons.
I know you aren’t a lawyer, but say I want to publish monsters that I’ve converted to dnd from say a video game.What can I include from the video game? I’m sure I can’t include art from the game, but can I include the name? How do I know if a name is specific enough to count?
Can I include someone’s art (with their permission) if it depicts something from the game (say a drawing of a specific monster done by a third party)? Can I mention the name of the game in the title?Thanks for any help you can give:)! There may be problems even with “kobold”: it’s a regular old German word that means something like “imp” or “leprechaun”, but the “lizard dudes” meaning seems to originate with D&D.There was a computer game called “Realmz” in the mid-90s that apparently had some legal problems with D&D and ended up having to change a lot of their terminology (as I found out when I Googled it a couple years ago during a fit of nostalgia). In the current version of Realmz, for instance, characters have not a “class”, but a “caste”.
Hero System 5th Edition Revised
I fought “kobolds” as a kid, but they’ve been renamed to “krise”.They even changed the names of all the ability scores: if memory serves, it used to be the “standard” STR/DEX/CON/INT/WIS/CHA, but Realmz characters’ abilities are now based on their Brawn, Agility, Vitality, Knowledge, Judgment, and Luck.I’m not sure how much of this was strictly required, and how much was simply covering their ass just in case (they changed a.lot. of names). It would be interesting to know the history of what was changed when and why, but info is hard to find. Thanks Angry — I asked a similar question and you were kind enough to give me a boiled down answer tailored to my needs: I wanted to know how you did posts related to Dungeons & Dragons, because I was looking to publish materials related to a Bioware product (Maker help me). Your advice was excellent (not what I wanted to hear, sure, but what I needed to know). Now with your explanation of OGL etc., I understand even better the difference, since no such thing will ever exist for Dragon Age, I can stop thinking about it entirely and just have fun making anything I like, for free.
If you cross the streams like that, all life as you know would stop instantaneously and every molecule in your body would then explode at the speed of light. Basically, it would be bad.More seriously, it’s probably doable, but you’d have to be very, very careful to make sure that everything complied with all the appropriate licenses. And, in particular, the statement of compatibility might be problematic. (And it’s entirely possible that WotC would pull your DM’s Guild product from sale even if you got everything just right – they’ve left themselves a get-out clause to do just that, even if you got everything just right.)My best recommendation would be: Don’t cross the streams.