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Rogue Amoeba developer Quentin Carnicelli, who works on Mac software like Airfoil, Audio Hijack, Loopback, and Fission, this week of Apple's Mac lineup and the company's recent lack of Mac updates, and that missive has been gaining some attention from Mac fans. Using MacRumors' own, Carnicelli points out that it's been more than a year since any Mac, with the exception of the iMac Pro, has been updated. It's been 375 days, for example, since the iMac, MacBook, MacBook Pro, and MacBook Air machines were last updated, and it's been 437 days since the Mac Pro saw the price drop Apple implemented as it works. The Mac Pro has not seen a hardware update since December of 2013, more than 1600 days ago.
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Apple has promised its professional users that a high-end high-throughput modular Mac Pro system is in the works, but we thus far have no details on when it might see a release. The Mac mini, Apple's most affordable desktop Mac, has gone 1338 days without an update, with the last refresh introduced in October of 2014.
While Apple has made promises about a refreshed Mac Pro, no similar statement has been provided about a future Mac mini, aside from a comment from Apple CEO Tim Cook stating that the Mac mini continues to be important to Apple. According to Carnicelli, the state of the Mac lineup is 'deeply worrisome' to him as a person who works for a Mac-based software company.
Customers are, he says, forced to choose between 'purchasing new computers that are actually years old' or 'holding out in the faint hope that hardware updates are still to come.' It's very difficult to recommend much from the current crop of Macs to customers, and that's deeply worrisome to us, as a Mac-based software company. For our own internal needs, we've wound up purchasing used hardware for testing, rather than opting to compromise heavily on a new machine.
That isn't good for Apple, nor is it what we want.As Carnicelli points out, Apple could reassure its Mac users with updates and speed bumps to its Mac lineup on a 'much more frequent basis,' calling the current lack of updates 'baffling and frightening to anyone who depends on the platform for their livelihood.' Apple in 2017 refreshed much of its Mac lineup (iMac, MacBook Pro, MacBook Air, and MacBook) at its Worldwide Developers Conference, but this year, Apple opted to focus instead on software, with no new Mac hardware announced. With no new hardware in June, based on past release history, we could be looking at an 18-month upgrade cycle this time around, as pointed out by iMore's, with new Macs making an appearance in September or October. Some of the blame for Apple's lack of updates can perhaps be placed on its reliance on Intel, and in the past, some Mac refreshes have been pushed back due to delays with Intel chips. This is likely one of the reasons why Apple is planning to to its own custom made Mac chips as early as 2020. MacBook, MacBook Pro, iMac, and MacBook Air upgrades are not in the dire state that Mac Pro and Mac mini upgrades are in, but on issues with the MacBook and MacBook Pro keyboards has left Apple customers eager to see those machine updated, especially as Apple has not acknowledged these keyboard issues despite their prevalence in the media.
'Apple needs to publicly show their commitment to the full Macintosh hardware line and they need to do it now,' writes Carnicelli. Carnicelli's comments on the state of the Mac lineup came just before Apple released.
Called 'Behind the Mac,' the campaign who use their Macs to 'make something wonderful.' The first ad spots in the series focus on photographer and disability advocate Bruce Hall, who uses his Mac for editing photographs, musician Grimes, who uses the Mac 'from start to finish' to write all of her music, edit music videos, and more, and app developer Peter Kariuki who used his Mac to code the SafeMotos app, which is designed to connect passengers with safe motorcycle drivers in Rwanda. These ads, while inspiring, may be seen as too little too late by those who and have come to see the lack of updates as an indicator of a lack of commitment to the Mac. What's so ironic is that the biggest sites to cover apple news all have mac in their name! This site, 9to5 and macworld.
Yet, it's the iPhone that gets all the attention year after year! I couldn't give a rats ass about some me-moji AR rubbish that only works with a $1000 phone. Get back to the core of Apple, the whole reason the company was founded in the first place and make some god damn modern computers already! I can't believe that apple are on the verge of becoming the most valuable company in the world, the first trillion dollar company, and even with all that wealth they still have the nerve to release an AIO desktop with 1 inch thick bezels in 2018. Where is the R&D money going!?!?! The iMac shares the same design going way back to 2012, a desktop with the same chassis for SIX YEARS!!
But that's not all, the most valuable computer company in the world have the nerve to put a 5.4k spinning disk in the 4K iMac priced at $1299. I could go on the same war path but it's all been said before. Apple, don't humor us with gimmicky ads. Just make some computers that are worth the THOUSANDS of dollars you charge for them. It's that simple. I went from being the biggest Apple Fanboy/Stockholder to building 2 Windows machines in the last 3 months. I had been out of Windows for at least 15 years and am simply shocked at the prices I used to so willingly pay.
For what I paid for my 8 core 2013 Mac Pro and subsequent 3 month wait for its arrival, I can build a variety of machines that offer superior graphics and support. Tim Cook has a completely different vision for Apple than Steve Jobs. But by sacrificing power users for instant cash, it feels like they have lost the long term vision. I sincerely hope they bring back a visionary like Scott Forstall or the like who can see a creation and purpose first rather than dollar signs. I didn't abandon Apple. Apple abandoned me.
One good thing about having been in Apple's corner (still am in many ways), all those years overpaying has made Window's 'high' prices easily swallowed. Seriously, the difference in prices for top tier power supplies are almost nothing compared to 'bottom' tier. I can get the best stuff and it comes to $1500. That is amazing.
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It was scary at first, but I am already planning the next build for my nephews.
Let's be frank: Apple's Mac hardware is not well optimized for gaming. Making matters worse, the marketshare gap between Windows and macOS is profound. That said, the iPhone and iPad are gaming powerhouses for the mainstream consumer, and they aren't showing any signs of slowing. While venues like covering Mac gaming still are about, nobody else really has much to say about the situation. So, let's talk about it. Apple's hardware is great, but not for gaming Looking to hardware, Apple uses integrated graphical chipsets in many of their machines, leaving dedicated GPUs to the most high-end Macs.
These machines are primarily geared towards creative professionals, and not gamers, leaving that audience underserved. But, Apple does have a solid workaround for owners of modern machines thanks to the recent macOS 10.13.4 update. Apple's macOS High Sierra 10.13.4 over Thunderbolt 3. Summarizing the situation, a Mac owner with Thunderbolt 3 can buy an external enclosure, and drop in a graphics card that can be upgraded over time. This comes at a pretty profound price premium, though.
With enclosures generally around $300, and a card with any heft hitting $300 and increasing dramatically, doing so is a non-trivial expense in addition to the computer itself. Plus, without hacks, Nvidia card support is non-existent.
BootCamp to install Windows on a Mac is workable, but eGPU support in BootCamp doesn't exist without workarounds right now. So, given Apple's GPU choices, it isn't a great one. Apple jumping into Virtual Reality With the eGPU, comes Apple's first tentative steps into virtual reality. At the 2017 WWDC, while talking about eGPUs, Apple officially added support for VR as well.
HTC Vive now works on macOS and at the same time. This certainly paves the way, especially with an eGPU, for more immersive gaming on the Mac, even if adoption has been tepid to start. Apple has the smallest gaming platform, and the biggest Primarily when it comes to gaming, we think of large role-playing games like 'Skyrim' or first-person shooters like 'Destiny' or 'Halo,', but just counting these this ignores the biggest market for games. So-called 'casual' gamers by far make up the largest sector of those who play, and more often than not they do so on their mobile device., in July 2017, iOS had over 783,000 games available on the App Store. This is a stunning amount of titles.
Apple's for porting over iOS applications to the Mac might be a big deal for gamers. This probably won't help with huge AAA titles, but popular ones such as 'Alto's Adventure,' 'Clash of Clans,' and the like. If this proves to be effective, it could encourage larger-scale mobile developers to give the Mac a second look, at least for more casual titles. Apple has used this new platform to port a few apps of their own in macOS Mojave; News, Home, Stocks, and Voice Memos.
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It will become fully available for third-party developers in 2019. 32-bit apps, OpenGL, and Metal Metal 2 also got screen-time at WWDC. Apple, with new titles expected to use Metal 2 as an alternative. Most games running on macOS already use OpenGL which has caused quite a bit of discontent among developers.
Games and graphics-intensive apps that use OpenGL will eventually cease to run as Apple's OS march continues, without maintenance by the developer. This is further complicated by Apple's declaration that 32-bit apps will after macOS Mojave. But, Apple has provided the ability to make apps 64-bit for a decade. So, it's not like this is a big surprise, unless you're a Valve front-end developer apparently. As of June 13, 2018, the Steam app itself still isn't 64-bit. Mac App Store, and Steam help —but aren't the solution Don't get us wrong. Porting houses and are doing a fantastic job.
But, they are only two companies and they are vastly outnumbered by the AAA publishing houses. This all sounds pretty dire. But, popular titles have still shown up on Steam or the Mac App Store. Titles like 'Firewatch' launched on Mac at the same time as other platforms, and 'Civilization 6' was pretty close to day and date. But, this also exposes some problems. 'Firewatch' launched towards the tail end of 2016 and to this day the Mac App Store is still promoting the game after minor updates.
It is a fantastic game, but it shows the lack of other content the Mac App Store has to work with. Steam, the go-to PC gaming platform, has been available on Mac for years at this point. But, as readers are likely aware, the vast majority of games on it are Windows-only. Looking specifically at the macOS games filter that Steam provides reveals a lot of small titles and new content highlights instead of new, popular games. We saw this lack of availability recently as, which allows you to play powerful desktop games on your iOS/tvOS device using your Mac or Windows PC to do the heavy lifting.
As we perused the top games Valve recommended to test, the vast majority were not available on macOS. Valve and Apple have been working together lately, and though from the iOS App Store, they are once more. Even as Apple has made improvements to the platform, and fully embraced gaming on iOS with nods to it on tvOS, it still has not been enough to entice publishers to throw more weight behind the Mac. In the last several years, very little has changed overall with the lion's share of PC gamers clearly opting for Windows over macOS. We aren't going to claim to be big Mac gamers. We have a few, but the couple of AppleInsider staffers who game have Windows PCs, or consoles —or just play on our iPads or iPhones. Looking to the future, gaming on the Mac overall seems unlikely to get better.